Captured by the drow! You wouldn’t wish this fate upon anyone, yet here you are – locked in a dark ave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun.
Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzrym. Over the past several days, you’ve met her several times, robed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck.
Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. “Accept your fate, learn to obey, and you may survive.” Her words echo in your memory, even a you plot your escape.
Over the next few days, you and your fellow prisoners managed to scavenge a few items while doing hard labor around the prison camp that may be helpful in your escape attempt – a gold coin, a piece of rope, some cutlery, and a crossbow bolt coated in drow poison.
One night, your sleep is troubled and fitful, filled with strange dreams and disturbing images. Dark shadows seem to move and reach out toward the as you wander lost through endless mazes of tunnels. Oily tentacles slide to brush up against you, while a great buzzing and howling rises in the distance. Suppurating wounds burst open in clouds of spores or crawling masses of maggots or insects. You awake in a cold sweat from these nightmares, feeling as though somethings out t here in the dark depths – something far worse than the drow.
During the next guard change, you make your attempt at breaking out. Feeling across the rope bridges to the rooms carved into the stalactites, you found a room, and fought drow as they poured out of it. Making a quick retreat in the other direction as more drow emerged, you exit through the northern tunnel, away from your prison.
Now free from prison and the outpost known as Velkynvelve you and the other prisoners are forced to strike out into the Underdark with no food, no idea where you are, and even less idea how to get home.