Blerivar The Biomancer

A teifling that uses the art of blood

Description:

BLEIRVAR THE BIOMANCER
Tiefling warlock 12, neutral evil
Armor Class 17 (3 mage armor, 3 Dexterity, +1 magic)
Hit Points 40
Speed 30 ft.

STR DEX CON INT WIS CHA
8 (-1) 17 (2) 15 (2) 15 (2) 14 (2) 20 (+5)
Saving Throws Strength +0, Dexterity +4, Constitution +3, Intelligence +3, Wisdom +7, Charisma +10
Skills Deception +9, Nature +6
Senses Darkvision 120 ft., passive Perception 12
Damage Resistances fire, lightning
Languages Abyssal, Common
Challenge 11 (7,200 XP)

Eldritch Invocations. Bleirvar adds his Charisma bonus when dealing damage with eldritch blasts and can fire them at a range of 300 feet, casts detect magic, disguise self, and mage armor without expending spell slots, and can see normally in all types of darkness,
Spellcasting. Bleirvar is a 12th-level spellcaster that uses Charisma as his spellcasting ability (spell save DC 17; +9 to hit with spell attacks). Bleirvar knows the following spells and has a total of 11 spell slots of 5th-level:

Cantrips—blade ward, fire bolt, eldritch blast, mage hand, spare the dying, thaumaturgy, true strike
1st—command, hex, protection from good
2nd—crown of madness, invisibility
2nd (1/long rest)—darkness, hellish rebuke
3rd—fly, fireball
4th—dimension door, fire shield
5th—hold monster, scrying
6th (1/long rest)—eyebite
Warlock. Bleirvar gains 5 temporary hit points when he reduces a creature to 0 hit points, can add +1d10 to an ability check or saving throw once per short rest, and has resistance against lightning damage.

ACTIONS
Eldritch Blast. Ranged Weapon Attack: 9 to hit, range (300 feet), up to three targets. Hit: 10 (1d105) force damage per beam (3 total).

TREASURE
boots of speed, hat of disguise, ring of protection

Bio:

Blerivar The Biomancer

Evil Campaign overdark_ness8