CLASS: Succubus

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SUCCUBUS (DEMON)

Succubi represent the erotic, seductive aspect of evil. Although their true forms are obviously demonic, they are still strangely attractive—and most mortals never see the creature’s true form, but only its idealized humanoid disguises. Less oriented toward physical combat than other demons, succubi are still powerful creatures with many abilities at their disposal. They make good characters for players who want to play spellcasters that rely on enchantment effects and still have a few tricks when unseducable creatures such as undead appear. Succubi are powerful creatures, with spell resistance, energy resistances, spell-like abilities, good ability score modifiers, and the ability to converse in any language and sometimes summon a vrock. With all these and more, they make a succubus a formidable foe.

LEVEL Proficiency Bonus Features
1 +2 Ability Score Adjustments, Demonic Heritage, Skin of Stone, Cursed Allure, Lesser Succubus Powers
2 +2 Alternate Form, Claws, Demonic Heritage +2
3 +2 Telepathy, WIngs
4 +2 Tongues, Lesser Succubus Powers +2
5 +3 Skin of Stone +2, Damage Reduction
6 +3 Lesser Succubus Powers +3, Spell Resistance, Energy Drain
7 +3 Damage Reduction +2
8 +3 Energy Drain +2, Succubus Powers
9 +4 Damage Reduction +3
10 +4 Overwhelming Beauty
11 +4 Subclass Choice
12 +4 Subclass Feature
13 +5 Subclass Feature
14 +5 Subclass Feature
15 +5 Subclass Feature
16 +5 Ability Score Improvement
17 +6 Subclass Feature
18 +6 Subclass Feature
19 +6 Ability Score Improvement
20 +6 Subclass Feature

BASE CLASS FEATURES
As a succubus, you gain the following race-class features.
Hit Points
Hit Dice: 1d8
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (5) + your Constitution modifier per succubus level after 1st.

Proficiencies
Armor: Light Armor
Weapons: Scourges and Whips.
Tools: Erotic Toys, Disguise Kit
Saving Throws: Dexterity, Charisma
Skills: Choose three from Athletics, Arcana, Deception, Insight, Intimidation, Persuasion, Perception, History, Religion, and Stealth.
Languages Abyssal, Infernal, and Draconic.

Equipment
None

RACIAL CLASS TRAITS

Starting Ability Score Adjustments.
-2 Str, -2 Con, +1 Dex, +3 Cha. Succubi are lithe and very charming.

Demonic Heritage.
Succubi can see in the dark up to 60 feet, and are immune to poison.
At level 2, they become resistant to fire.

Skin of Stone
Succubi have naturally hard skin, yet it feels soft to the touch. The succubus gets a +1 to natural AC at 1t level.
The AC bonus granted by this increases to +2 at level 5.

Cursed Allure
The succubus has Disadvantage on all Stealth checks, as her beautiful form catches the eye of most onlookers.

Lesser Succubus Powers
At 1st level, a succubus can use the following spell-like abilities once per day: detect good, detect thoughts, and suggestion. At 4th level it can use them three times per day, and at 6th level and higher it can use them at will. A succubus’s caster level for all spell-like abilities is equal to its effective character level.

Alternate Form
At 2nd level, the succubus chooses one alternate humanoid form from Small to Medium size. The succubus retains all class abilities while in this form, but gains no abilities from the chosen race.

Claws
At 2nd level, a succubus has a claw attacks, and these are natural weapons, dealing 1d4 damage plus Strength bonus.

Telepathy
At 3rd level, a succubus gains telepathy. It may communicate telepathically with any creature within 100 feet that has a language.

Wings
A succubus possesses large batlike wings, although it takes her some time to grow into the strength necessary to remain aloft. At 3rd level, succubi can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide.
At 6th level, the succubus can use their wings to fly.

Gliding
A succubus can use her wings to glide, negating damage from a fall from any height and allowing 30 feet of forward travel for every 5 feet of descent. Succubi glide at a speed of 50 feet with average maneuverability. Even if a succubus’ maneuverability improves, she can’t hover while gliding. A succubus can’t glide while carrying a medium or heavy load.
If a succubus becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them. The succubus descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall.

Flight
When a succubus reaches 6th level, she gains a fly speed of 50 feet with average maneuverability. A succubus can’t fly while carrying a medium or heavy load or while fatigued or exhausted.
A succubus can safely fly for a number of consecutive rounds equal to her Constitution modifier (minimum 1 round). She can double this length of flight but is fatigued after such exertion. The succubus is likewise fatigued after spending a total of more than 10 minutes per day flying. Because a succubus can glide before, after, and between rounds of actual flight, she can remain aloft for extended periods, even if she can only use flight for 1 round at a time without becoming fatigued.
When she reaches 9th level, a succubus has enough stamina and prowess to fly without tiring. She can fly at a speed of 50 feet (average maneuverability) with no more exertion than walking or running. A succubus with flight can use the run action while flying, provided she flies in a straight line.

Tongues
At level 4, the succubus can speak with any creature that has a language. This ability is always active unless the succubus chooses to disable it as a free action.

Damage Reduction
At 5th level, a succubus gains damage reduction of 2 to cold iron or good. This improves to 5 against cold iron or good at 7th level, and 10 against cold iron or good at 9th level.

Spell Resistance
At 6th level, a succubus gains spell resistance equal to 4 + its HD. This spell resistance does not apply to spells that target Outsiders.

Energy Drain
A succubus of 6th level or higher drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus’s kiss bestows one negative level. The succubus can use this ability thrice per day at 6th level. At 8th level it can be used at will, and the kiss has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The Constitution save to remove the negative level has a DC of 10 + ½ succubus’s HD + succubus’s Cha modifier.

Succubus Powers
At 9th level, succubus can use charm monster, ethereal jaunt (self plus 50 pounds of objects only), and greater teleport (self plus 50 pounds of objects only) once per day at 7th level, three times per day at 8th level, and at will when the succubus attains 9th level. A succubus’s caster level for all spell-like abilities is equal to its effective character level.
Summon Tanar’ri (Sp): Once per day a 9th-level succubus can attempt to summon a vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell.

Overwhelming Beauty
At 10th level, the succubus has reached the pinnacle of beauty. The succubus gets a +2 bonus to Charisma, as well as a +1 bonus to all Persuasion and Deception checks. The succubus is immune to magical charming, and cannot be frightened by creatures of the opposite gender.

Subclass Choice
At 11th level, the succubus has access to the following classes. Some options may have differing Hit Dice, and the succubus must recalculate her Hit Points retroactively.

SEDUCTOR
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Hit Dice No adjustment

Weapon and Armor Proficiencies Succubus Seductors are proficient with all martial weapons.

Ability Bonuses
A Succubus is infused with the pure essence of chaos and evil, their physical and mental abilities greatly surpass those of most humans. To represent this they have enhanced stats: +1 Int, +1 Wis

Charisma Based
All of the abilities gained in this subclass that require a save have a DC of 10 + 1/2 HD + Cha mod. Caster Level is always equal to HD unless otherwise noted.

Enhanced Claws
At level 11, the Succubus Seductors claws deal 1d6 damage as they begin to embrace their demonic powers.

Enhanced Seduction
At level 11, the Succubus adds half of her Charisma modifier to her Persuasion and Deception checks. If the Succubus already has this ability, she instead adds her full modifier.

Detect Males
A first level or higher Succubus Tormentor may sense all humanoids of the opposite gender within a 60-foot radius of her.

Change Shape
Beginning at level 12 a Succubus Seductor may take the form of any medium or small humanoid using this ability.

Chaotic
A Succubus Seductor gains the Chaotic Subtype at level 12.

Wings
At level 12 a Succubi’s wings are strong enough to use in combat. As an action, a Succubus can make a gust of wind with her wings, dealing 1d6 bludgeoning damage. A creature of Medium size or smaller must make a Strength saving throw (10 + Succubus’s Charisma Modifier) or be pushed back 10 feet. If the target fails the save by 10 or more, they are instead knocked prone.

Furious Striker
At 13th level, if you strike an opponent with a melee attack, you may make an immediate attack with both of your claws, or once with your wings.

Seduction
At 14th level, you sacrifice some of your own strength to make yourself more alluring to the opposite sex. By taking a temporary -5 to one other Ability Score, you can gain +5 to Charisma until the end of the encounter. Any Ability Score reduced by this ability is restored at the end of the encounter.

Vile Evil
At 14th level, the Succubus can choose one feat from the Book of Vile Evil.

Kiss of Death
A Succubi’s kiss is lethal. Starting at level 15 whenever a Succubus engages in an act of passion or even a kiss, she may choose to kill the creature. The creature must succeed on a Constitution save (10 + Succubus Charisma modifier) to resist or die instantly. If the target is not willing the Succubi must first start a grapple. Creatures with 4 HD or more succeed on this save automatically.

Summon Demon
A Succubi may attempt to summon another demon once per day beginning at level 16. This ability behaves like Summon Monster and she may summon any demon with no more HD than her own -5.

Ability Score Improvement
When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Charm Monster
Once she reaches level 17 a Succubus can use Charm Monster a number of times per day equal to her base Charisma modifier.

Greater Teleport
At level 18, Succubus may use greater teleport a number of times per day equal to her Charisma modifier. A Succubus may never teleport more than herself and one additional creature of Medium size or smaller.

Ethereal Jaunt
Starting at level 19 a Succubus may use Ethereal Jaunt 1/day per charisma modifier.

Demon
A Succubus at the height of its power has several additional demonic powers. She gains Demon Traits, which are as follows:
-Immunity to electricity and fire.
-Resistance to acid, cold, and necrotic.
-Speak Celestial
-Gain a Feat from the Fiendish Codex

TORMENTOR
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Hit Dice Adjustment: 1d12.
Weapon and Armor Proficiency: A Succubus Tormentor is proficient with Simple and Martial weapons, Medium and Heavy armor and shields (but not Tower Shields)

Ability Bonuses
A Succubus is infused with the pure essence of chaos and evil, their physical and mental abilities greatly surpass those of most humans. To represent this they have enhanced stats: +2 Str, +2 Con

Charisma Based
All of the abilities gained in this class that require a save have a DC of 10 + 1/2 HD + Cha mod. Caster Level is always equal to HD unless otherwise noted.

Enhanced Claws
At level 11, a Succubus Tormentor’s claws deal 1d8 damage as they begin to embrace their demonic powers.

Detect Evil
At level 11 a Succubus Seductor may cast Detect Evil at will as a spell like ability.

Smite Good
At level 12, once per day a Succubus Tormentor may attempt to Smite Good with a normal melee attack. She adds her Charisma bonus to her attack roll and deals an additional 1 point of damage per HD. If she accidentally smites a creature that is not good the smite has no effect but the ability is still used up for that day. A Succubus Tormentor gains an additional use of her smite ability at each level of the Tormentor Subclass.

Unholy Grace
At 12th level a Succubus Tormentor gains a bonus on all of her saving throws equal to her charisma modifier.

Chaotic
A Succubus Tormentor gains the Chaotic Subtype at level 13.

Wings
At level 13 a Succubi’s wings are strong enough to use in combat. As an action, a Succubus can make a gust of wind with her wings, dealing 1d12 bludgeoning damage. A creature of Large size or smaller must make a Strength saving throw (10 + Succubus’s Charisma Modifier) or be pushed back 10 feet. If the target fails the save by 10 or more, they are instead knocked prone. Creatures of Large size have advantage on this save, while creatures of Small size have disadvantage.

Unholy Fortitude
A Succubus Tormentor becomes immune to all diseases, including magical or supernatural diseases at level 14.

Vile Evil
At 14th level, the Succubus can choose one feat from the Book of Vile Evil.

Aura of Despair
At level 15, the Succubus Tormentor is immune to fear (magical and otherwise), even if a creature possesses a fear ability that overrides fear immunities. Additionally each enemy within 30’ takes a -2 penalty on all saves against fear effects, and the Tormentor gains a permanent +2 on Intimidation.

Blighted Armor
Succubi are lithe and fast combatants, heavy armor unfortunately tends to restrict this. The solution to this problem is Blighted Armor. Beginning at level 16 a Succubus Tormentor may designate one suit of armor to be blighted at a time. While she wears Blighted Armor she ignores the maximum Dex bonus of that armor and she moves as though she were unarmored. Choosing a new set of Blighted armor takes 10 minutes of unholy rituals but can be preformed at any time. Blighted armor worn by anyone other than a Succubus Tormentor has its normal max dex and speed restrictions.

Ability Score Improvement
When you reach 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Black Blade
By level 17, a Succubus Tormentor has learned to channel her latent powers into a blade rather than into a kiss. Whenever she successfully strikes her enemy with a weapon that enemies AC drops by 2 points until the end of the combat. In addition, all attacks by a Succubus Tormentor deal an additional 1 point of magical energy damage equal to her Charisma Modifier.

Special Mount
This behaves exactly as the Paladin ability of the same name though the creature is always coal black with burning red eyes. A Succubus Tormentor gains this ability at level 18.

Rebuke Good
A Succubus Tormentor never really loses her ability to influence others. When a Succubus Tormentor reaches level 18 she gains the supernatural ability to Rebuke Good (As Rebuke Undead). She may use this ability a number of times a day equal to 3+ her Charisma Modifier. She Rebukes Good as a Cleric of the same level Rebukes Undead.

Rapid Ethereal Jaunt
Once she reaches the height of her demonic powers, at 19th level, as an Immediate action a Succubus Tormentor can become Ethereal. She may use this ability for a number of rounds a day equal to 1/2 her HD (round down). She may dismiss this ability as at any time with no action but each use of this ability uses at least one of her daily rounds even if it is dismissed immediately.

Demon
A Succubus at the height of its power has several additional demonic powers. She gains Demon Traits, which are as follows:
-Immunity to electricity and fire.
-Resistance to acid, cold, and necrotic.
-Resistance to nonmagical bludgeoning, piercing and slashing
-Gain an additional 30 HP

DOMINATRIX
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Hit Dice: 1d10.
The succubus must recalculate hit points retroactively.

Weapon and Armor Proficiencies: A Succubus Dominatrix is proficient in martial weapons but no armor.

Ability Bonuses: A Succubus is infused with the pure essence of chaos and evil, their physical and mental abilities greatly surpass those of most humans. To represent this they have enhanced stats: +2 Dex

Charisma Based
All of the abilities gained in this class that require a save have a DC of 10 + 1/2 HD + Cha mod. Caster Level is always equal to HD unless otherwise noted.

Spellcasting
At 11th level, a Succubus Dominatrix casts spells as a second-level sorcerer does, up to however at least one spell of each level must be an enchantment spell. Save DC and caster level is determined as normal for a sorcerer.

Chaotic:
A Succubus Dominatrix gains the Chaotic Subtype at level 11.

Tail
At level 13, a Succubi’s tail has become a weapon. As a bonus action on her turn, a Succubus can make a tail attack, dealing 1d8 slashing damage.

Vile Evil
At 14th level, the Succubus can choose one feat from the Book of Vile Evil.

Insightful Kiss
Once she reaches level 15 a Succubus Dominatrix gains the ability to use an Insightful Kiss. The Kiss is somewhat weaker than usual for a Succubus. Instead of inflicting negative levels as the Seductress does this kiss allows a Dominatrix to gain some insight on her target, learning one of the following:
-The target’s CR
-The target’s Charisma score
-The target’s AC
-The target’s favored spell, weapon, or spell-like ability
The Dominatrix may only learn one of these, and may only use this ability on the same target twice, learning a different insight each time.

Demonsblood Venoms
Demons blood is in in itself a potent poison, distilled and refined it is yet stronger, that is the skill of a Dominatrix. At each class level the Succubus Dominatrix must choose a poison from the list below to learn. At level 15 this is always Burning Blood. A Dominatrix produces one dose of poison per round, chosen at the start of the round. All Demonsblood Venoms that deal damage do so based on the number of HD the Succubus Poisonblood that produced it has. Applying Demonsblood venom to a weapon is a free action. Demonsblood venoms denature rather fast when exposed to the outside world, Injury poisons degrade 1 round after they are made (unless used), other poisons degrade 1 minute after creation. The Dominatrix chooses a new poison to learn each level after 15.
Producing a poison requires the Dominatrix harm herself, dealing 1 point of bleeding damage for each poison created.

Burning Blood: The most basic venom, unrefined demonsblood is still a rather potent Injury Poison. Effect: 1 Str Damage.
Screaming Agony: Demons blood refined to cause such intense pain that joints begin to lock up is called Screaming Agony. Effect: 1 Dex Damage.
Blackened Tears: Refined to cause intense hallucinations and searing mental pain this poison eats away at a targets willpower. Effect: 1 Wis Damage.
Cranial Rupture: This Poison causes intense migraines and searing nerve pain. Primary Effect: 1 Int Damage.
Drained Emotion: Demons blood refined to dull personality leaves its victims in a grey featureless world. Effect: 1 Cha Damage.
Blighted Air: Demons blood vapour, otherwise known as Blighted air leaves its victims retching it is generally stored in glass vials that take a full round action to fill. It is an Inhaled Poison. Effect: Sickened. Secondary Effect: Unconsciousness (DC save is 5 + number of poisons known to the Dominatrix).
Corrupted Water: A Flavourless, colourless liquid. Ingested Poison. Effect: Shaken. Secondary Effect: Death (DC save is 5 + number of poisons known to the Dominatrix). Creatures with 10 HD or more automatically succeed on this saving throw.

Master of Bondage
Starting at 17th level, a Succubus Dominatrix can move in ways a grapple would normally not allow her to. She retains her Dexterity bonus to AC (if any) even if she is in a grapple.

Evasion
At level 18, the Dominatrix gains the Evasion feat. If the Dominatrix already has the Evasion feat, she gains the Uncanny Dodge feat (You can use your reaction to halve the damage dealt to you).

Wise Woman
At level 18, the Dominatrix gains a permanent +2 bonus to Wisdom.

Ethereal Jaunt
Starting at level 19 a Succubus may use Ethereal Jaunt 1/day per Charisma modifier.

Demon
A Succubus at the height of its power has several additional demonic powers. She gains Demon Traits, which are as follows:
-Immunity to electricity and fire.
-Resistance to acid, cold, and necrotic.
-Advantage on saving throws against spells and other magical effects
-Gain two spells of 8th level from the Sorcerer spell list.
-Gain one 8th level spell slot.

NEW FEATS

IMPROVED SUCCUBUS POWERS [Monstrous]
You have access to more spell-like abilities than most succubi.
Prerequisite: succubus/alu-fiend
Benefit: Add clairaudience/clairvoyance, darkness, desecrate, and doom to your list of lesser succubus powers. You also add unholy blight to your list of succubus powers gained, but unlike your other succubus powers, this ability is usable only once per day.

CLAW FIGHTER [Monstrous]
Your claws are powerful weapons.
Prerequisite: succubus/alu-fiend
Benefit: Your claws are melee weapons with which you are proficient. Increase the damage dealt by your claw attack by 1 damage die (i.e. d8 becomes a d10).

CLASS: Succubus

Evil Campaign overdark_ness8