Underdark Faction Companions

Underdark Companions

Veterans of the Chapeau

Thora Nabal (Veteran of the Chapeau)
Medium Humanoid (human), lawful good

Armour Class: 17 (splint)
Hit Points: 58 (9d8+18)
Speed: 30 ft.

STR DEX CON INT WIS CHA

16 (3) 13 (1) 14 (2) 10 (0) 11 (0) 10 (0)

Skills: Athletics +5, Perception +2
Senses: passive Perception 12
Challenge: 3 (700 XP)

Actions
Multiattack: The veteran makes two longsword attacks. If it has a club drawn, it may also make a club attack.
Longsword. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 7(1d83) slashing damage, or 8 (1d10+3) slashing damage if used with both hands.
Club. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 7(1d43) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5(1d10) piercing damage.

Sylrien Havennor (Veteran of the Chapeau)
Medium Humanoid (human), lawful good

Armour Class: 17 (splint)
Hit Points: 58 (9d8+18)
Speed: 30 ft.

STR DEX CON INT WIS CHA

16 (3) 13 (1) 14 (2) 10 (0) 11 (0) 10 (0)

Skills: Athletics +5, Perception +2
Senses: passive Perception 12
Challenge: 3 (700 XP)

Actions
Multiattack: The veteran makes two longsword attacks. If it has a club drawn, it may also make a club attack.
Longsword. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 7(1d83) slashing damage, or 8 (1d10+3) slashing damage if used with both hands.
Club. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 7(1d43) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5(1d10) piercing damage.

Olaf Renghyi (Veteran of the Chapeau)
Medium Humanoid (human), lawful good

Armour Class: 17 (splint)
Hit Points: 58 (9d8+18)
Speed: 30 ft.

STR DEX CON INT WIS CHA

16 (3) 13 (1) 14 (2) 10 (0) 11 (0) 10 (0)

Skills: Athletics +5, Perception +2
Senses: passive Perception 12
Challenge: 3 (700 XP)

Actions
Multiattack: The veteran makes two longsword attacks. If it has a club drawn, it may also make a club attack.
Longsword. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 7(1d83) slashing damage, or 8 (1d10+3) slashing damage if used with both hands.
Club. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 7(1d43) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5(1d10) piercing damage.

Elias Drako (Veteran of the Chapeau)
Medium Humanoid (human), lawful good

Armour Class: 17 (splint)
Hit Points: 58 (9d8+18)
Speed: 30 ft.

STR DEX CON INT WIS CHA

16 (3) 13 (1) 14 (2) 10 (0) 11 (0) 10 (0)

Skills: Athletics +5, Perception +2
Senses: passive Perception 12
Challenge: 3 (700 XP)

Actions
Multiattack: The veteran makes two longsword attacks. If it has a club drawn, it may also make a club attack.
Longsword. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 7(1d83) slashing damage, or 8 (1d10+3) slashing damage if used with both hands.
Club. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 7(1d43) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5(1d10) piercing damage.

Tamryn Tharke (Veteran of the Chapeau)
Medium Humanoid (human), lawful good

Armour Class: 17 (splint)
Hit Points: 58 (9d8+18)
Speed: 30 ft.

STR DEX CON INT WIS CHA

16 (3) 13 (1) 14 (2) 10 (0) 11 (0) 10 (0)

Skills: Athletics +5, Perception +2
Senses: passive Perception 12
Challenge: 3 (700 XP)

Actions
Multiattack: The veteran makes two longsword attacks. If it has a club drawn, it may also make a club attack.
Longsword. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 7(1d83) slashing damage, or 8 (1d10+3) slashing damage if used with both hands.
Club. Melee Weapon Attack: 5 to hit, reach 5 ft., one target. Hit: 7(1d43) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5(1d10) piercing damage.

Dumadan Scouts

Brim Coppervein (Dumadan Scout)
Medium Humanoid (dwarf), lawful neutral

Armour Class: 16 (breastplate)
Hit Points: 19 (3d8+6)
Speed: 25 ft.

STR DEX CON INT WIS CHA

11 (0) 14 (2) 14 (2) 11 (0) 13 (1) 11 (0)

Skills: Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistance: poison
Senses: darkvision 60 ft., passive Perception 15
Challenge: 1/2 (100 XP)

Dwarven Resilience. The scout has advantage on saving throws against poison.

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions
Multiattack: The scout makes two melee attacks.
War Pick. Melee Weapon Attack: 2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10
2) piercing damage.

Thargus Forkbeard (Dumadan Scout)
Medium Humanoid (dwarf), lawful neutral

Armour Class: 16 (breastplate)
Hit Points: 19 (3d8+6)
Speed: 25 ft.

STR DEX CON INT WIS CHA

11 (0) 14 (2) 14 (2) 11 (0) 13 (1) 11 (0)

Skills: Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistance: poison
Senses: darkvision 60 ft., passive Perception 15
Challenge: 1/2 (100 XP)

Dwarven Resilience. The scout has advantage on saving throws against poison.

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions
Multiattack: The scout makes two melee attacks.
War Pick. Melee Weapon Attack: 2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10
2) piercing damage.

Griswalla Stonehammer (Dumadan Scout)
Medium Humanoid (dwarf), lawful neutral

Armour Class: 16 (breastplate)
Hit Points: 19 (3d8+6)
Speed: 25 ft.

STR DEX CON INT WIS CHA

11 (0) 14 (2) 14 (2) 11 (0) 13 (1) 11 (0)

Skills: Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistance: poison
Senses: darkvision 60 ft., passive Perception 15
Challenge: 1/2 (100 XP)

Dwarven Resilience. The scout has advantage on saving throws against poison.

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions
Multiattack: The scout makes two melee attacks.
War Pick. Melee Weapon Attack: 2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10
2) piercing damage.

Knights of the Watch

Nazrok Blueaxe (Knights of the Watch Guard)
Medium Humanoid (dwarf), chaotic good

Armour Class: 16 (chain shirt, shield)
Hit Points: 11 (2d8+2)
Speed: 25 ft.

STR DEX CON INT WIS CHA

14 (2) 12 (1) 12 (1) 10 (0) 11 (0) 10 (0)

Skills: Perception +2
Damage Resistance: poison
Senses: darkvision 60 ft., passive Perception 12
Challenge: 1/4 (50 XP)

Dwarven Resilience. The guard has advantage on saving throws against poison.

Actions
Halberd. Melee Weapon Attack: 4 to hit, reach 10 ft., one target. Hit: 7(1d102) slashing damage.

Kirsil Mantlehorn (Knights of the Watch Guard)
Medium Humanoid (dwarf), chaotic good

Armour Class: 16 (chain shirt, shield)
Hit Points: 11 (2d8+2)
Speed: 25 ft.

STR DEX CON INT WIS CHA

14 (2) 12 (1) 12 (1) 10 (0) 11 (0) 10 (0)

Skills: Perception +2
Damage Resistance: poison
Senses: darkvision 60 ft., passive Perception 12
Challenge: 1/4 (50 XP)

Dwarven Resilience. The guard has advantage on saving throws against poison.

Actions
Halberd. Melee Weapon Attack: 4 to hit, reach 10 ft., one target. Hit: 7(1d102) slashing damage.

Anzar the Brazen (Knights of the Watch Guard)
Medium Humanoid (dwarf), chaotic good

Armour Class: 16 (chain shirt, shield)
Hit Points: 11 (2d8+2)
Speed: 25 ft.

STR DEX CON INT WIS CHA

14 (2) 12 (1) 12 (1) 10 (0) 11 (0) 10 (0)

Skills: Perception +2
Damage Resistance: poison
Senses: darkvision 60 ft., passive Perception 12
Dwarven Resilience. The guard has advantage on saving throws against poison.

Actions
Halberd. Melee Weapon Attack: 4 to hit, reach 10 ft., one target. Hit: 7(1d102) slashing damage.

Gargathine Truesilver (Knights of the Watch Guard)
Medium Humanoid (dwarf), chaotic good

Armour Class: 16 (chain shirt, shield)
Hit Points: 11 (2d8+2)
Speed: 25 ft.

STR DEX CON INT WIS CHA

14 (2) 12 (1) 12 (1) 10 (0) 11 (0) 10 (0)

Skills: Perception +2
Damage Resistance: poison
Senses: darkvision 60 ft., passive Perception 12
Dwarven Resilience. The guard has advantage on saving throws against poison.

Actions
Halberd. Melee Weapon Attack: 4 to hit, reach 10 ft., one target. Hit: 7(1d102) slashing damage.

Nazrok Blueaxe (Knights of the Watch Guard)
Medium Humanoid (dwarf), chaotic good

Armour Class: 16 (chain shirt, shield)
Hit Points: 11 (2d8+2)
Speed: 25 ft.

STR DEX CON INT WIS CHA

14 (2) 12 (1) 12 (1) 10 (0) 11 (0) 10 (0)

Skills: Perception +2
Damage Resistance: poison
Senses: darkvision 60 ft., passive Perception 12
Dwarven Resilience. The guard has advantage on saving throws against poison.

Actions
Halberd. Melee Weapon Attack: 4 to hit, reach 10 ft., one target. Hit: 7(1d102) slashing damage.
Farryl Kilmander (Knights of the Watch Spy)
Medium Humanoid (human), neutral

Armour Class: 13 (leather armor)
Hit Points: 27 (6d8)
Speed: 30 ft.

STR DEX CON INT WIS CHA

10 (0) 15 (2) 10 (0) 12 (1) 14 (2) 16 (3)

Skills: Deception +5, Insight +4, Investigation +5 Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses: passive Perception 16
Challenge: 1 (200 XP)

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn’t incapacitate and the spy doesn’t have disadvantage on the attack roll.

Actions
Multiattack: The spy makes two melee attacks.
Shortsword. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 5(1d62) piercing damage.
Hand Crossbow. Ranged Weapon Attack: 4 to hit, range 30/120 ft., one target. Hit: 5(1d62) piercing damage.

Zilna Oakshadow (Knights of the Watch Spy)
Medium Humanoid (human), neutral

Armour Class: 13 (leather armor)
Hit Points: 27 (6d8)
Speed: 30 ft.

STR DEX CON INT WIS CHA

10 (0) 15 (2) 10 (0) 12 (1) 14 (2) 16 (3)

Skills: Deception +5, Insight +4, Investigation +5 Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses: passive Perception 16
Challenge: 1 (200 XP)

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn’t incapacitate and the spy doesn’t have disadvantage on the attack roll.

Actions
Multiattack: The spy makes two melee attacks.
Shortsword. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 5(1d62) piercing damage.
Hand Crossbow. Ranged Weapon Attack: 4 to hit, range 30/120 ft., one target. Hit: 5(1d62) piercing damage.

Hilvius Haever (Knights of the Watch Spy)
Medium Humanoid (human), neutral

Armour Class: 13 (leather armor)
Hit Points: 27 (6d8)
Speed: 30 ft.

STR DEX CON INT WIS CHA

10 (0) 15 (2) 10 (0) 12 (1) 14 (2) 16 (3)

Skills: Deception +5, Insight +4, Investigation +5 Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses: passive Perception 16
Challenge: 1 (200 XP)

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn’t incapacitate and the spy doesn’t have disadvantage on the attack roll.

Actions
Multiattack: The spy makes two melee attacks.
Shortsword. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 5(1d62) piercing damage.
Hand Crossbow. Ranged Weapon Attack: 4 to hit, range 30/120 ft., one target. Hit: 5(1d62) piercing damage.

Zilchus Consortium

Nero Kelvane (Zilchus Consortium Thug)
Medium Humanoid (human), neutral

Armour Class: 11 (leather armor)
Hit Points: 32 (5d8+10)
Speed: 30 ft.

STR DEX CON INT WIS CHA

15 (2) 11 (0) 14 (2) 10 (0) 10 (0) 11 (0)

Skills: Intimidation +2
Senses: passive Perception 10
Challenge: 1/2 (100 XP)

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions
Multiattack: The thug makes two melee attacks.
Mace. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 5(1d62) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5(1d10) piercing damage.

Lenora Haskur (Zilchus Consortium Thug)
Medium Humanoid (human), neutral

Armour Class: 11 (leather armor)
Hit Points: 32 (5d8+10)
Speed: 30 ft.

STR DEX CON INT WIS CHA

15 (2) 11 (0) 14 (2) 10 (0) 10 (0) 11 (0)

Skills: Intimidation +2
Senses: passive Perception 10
Challenge: 1/2 (100 XP)

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions
Multiattack: The thug makes two melee attacks.
Mace. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 5(1d62) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5(1d10) piercing damage.

Aligor Moonwhisper (Zilchus Consortium Thug)
Medium Humanoid (human), neutral

Armour Class: 11 (leather armor)
Hit Points: 32 (5d8+10)
Speed: 30 ft.

STR DEX CON INT WIS CHA

15 (2) 11 (0) 14 (2) 10 (0) 10 (0) 11 (0)

Skills: Intimidation +2
Senses: passive Perception 10

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions
Multiattack: The thug makes two melee attacks.
Mace. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 5(1d62) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5(1d10) piercing damage.

Gorath Torn (Zilchus Consortium Thug)
Medium Humanoid (human), neutral

Armour Class: 11 (leather armor)
Hit Points: 32 (5d8+10)
Speed: 30 ft.

STR DEX CON INT WIS CHA

15 (2) 11 (0) 14 (2) 10 (0) 10 (0) 11 (0)

Skills: Intimidation +2
Senses: passive Perception 10

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions
Multiattack: The thug makes two melee attacks.
Mace. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 5(1d62) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5(1d10) piercing damage.

Saliyra Dalnor (Zilchus Consortium Thug)
Medium Humanoid (human), neutral

Armour Class: 11 (leather armor)
Hit Points: 32 (5d8+10)
Speed: 30 ft.

STR DEX CON INT WIS CHA

15 (2) 11 (0) 14 (2) 10 (0) 10 (0) 11 (0)

Skills: Intimidation +2
Senses: passive Perception 10

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions
Multiattack: The thug makes two melee attacks.
Mace. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 5(1d62) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5(1d10) piercing damage.

Primwin Halk (Zilchus Consortium Thug)
Medium Humanoid (human), neutral

Armour Class: 11 (leather armor)
Hit Points: 32 (5d8+10)
Speed: 30 ft.

STR DEX CON INT WIS CHA

15 (2) 11 (0) 14 (2) 10 (0) 10 (0) 11 (0)

Skills: Intimidation +2
Senses: passive Perception 10

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions
Multiattack: The thug makes two melee attacks.
Mace. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 5(1d62) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5(1d10) piercing damage.

Iandro Alathar (Zilchus Consortium Thug)
Medium Humanoid (human), neutral

Armour Class: 11 (leather armor)
Hit Points: 32 (5d8+10)
Speed: 30 ft.

STR DEX CON INT WIS CHA

15 (2) 11 (0) 14 (2) 10 (0) 10 (0) 11 (0)

Skills: Intimidation +2
Senses: passive Perception 10

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions
Multiattack: The thug makes two melee attacks.
Mace. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 5(1d62) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5(1d10) piercing damage.

Lhytris Ilgarn (Zilchus Consortium Thug)
Medium Humanoid (human), neutral

Armour Class: 11 (leather armor)
Hit Points: 32 (5d8+10)
Speed: 30 ft.

STR DEX CON INT WIS CHA

15 (2) 11 (0) 14 (2) 10 (0) 10 (0) 11 (0)

Skills: Intimidation +2
Senses: passive Perception 10

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions
Multiattack: The thug makes two melee attacks.
Mace. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 5(1d62) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5(1d10) piercing damage.

Zilchus Consortium Riding Lizards

Giant Riding Lizard
Large beast, unaligned

Armour Class: 12 (natural armor)
Hit Points: 19 (3d10+3)
Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA

15 (2) 12 (1) 13 (1) 2 (-4) 10 (0) 5 (-3)

Senses: darkvision 30 ft., passive Perception 10

Spider Climb. The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions
Bite. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 6(1d82) piercing damage.

Giant Riding Lizard
Large beast, unaligned

Armour Class: 12 (natural armor)
Hit Points: 19 (3d10+3)
Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA

15 (2) 12 (1) 13 (1) 2 (-4) 10 (0) 5 (-3)

Senses: darkvision 30 ft., passive Perception 10

Spider Climb. The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions
Bite. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 6(1d82) piercing damage.

Giant Riding Lizard
Large beast, unaligned

Armour Class: 12 (natural armor)
Hit Points: 19 (3d10+3)
Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA

15 (2) 12 (1) 13 (1) 2 (-4) 10 (0) 5 (-3)

Senses: darkvision 30 ft., passive Perception 10

Spider Climb. The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions
Bite. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 6(1d82) piercing damage.

Giant Riding Lizard
Large beast, unaligned

Armour Class: 12 (natural armor)
Hit Points: 19 (3d10+3)
Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA

15 (2) 12 (1) 13 (1) 2 (-4) 10 (0) 5 (-3)

Senses: darkvision 30 ft., passive Perception 10

Spider Climb. The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions
Bite. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 6(1d82) piercing damage.

Giant Riding Lizard
Large beast, unaligned

Armour Class: 12 (natural armor)
Hit Points: 19 (3d10+3)
Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA

15 (2) 12 (1) 13 (1) 2 (-4) 10 (0) 5 (-3)

Senses: darkvision 30 ft., passive Perception 10

Spider Climb. The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions
Bite. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 6(1d82) piercing damage.
Giant Riding Lizard
Large beast, unaligned

Armour Class: 12 (natural armor)
Hit Points: 19 (3d10+3)
Speed: 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA

15 (2) 12 (1) 13 (1) 2 (-4) 10 (0) 5 (-3)

Senses: darkvision 30 ft., passive Perception 10

Spider Climb. The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions
Bite. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 6(1d82) piercing damage.

Underdark Faction Companions

Evil Campaign overdark_ness8